﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

public class ExcuteSkillNodeHandler: SetComponentValueNodeHandler
{
    public override BehaviorNodeState ExcuteNode(BehaviorEntity entity, NodeData node)
    {
        throw new NotImplementedException();
    }

    public override void ResetNode(NodeData node)
    {
        throw new NotImplementedException();
    }
}